First strike, deathtouchWhenever Glissa Sunslayer deals combat damage to a player, choose one —• You draw a card and lose 1 life.• Destroy target enchantment.• Remove up to three counters from target permanent.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Reach, trampleWhen this creature enters, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control.
Elemental spells you cast from your hand have evoke . (If you cast a spell for its evoke cost, it's sacrificed when it enters.)Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Elemental spells you cast from your hand have evoke . (If you cast a spell for its evoke cost, it's sacrificed when it enters.)Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.