During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
VigilanceThis creature gets +1/+1 for each color among permanents you control.: For each color among permanents you control, add one mana of that color.
Reach, trampleWhen this creature enters, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control.
Elemental spells you cast from your hand have evoke . (If you cast a spell for its evoke cost, it's sacrificed when it enters.)Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
FlyingWhenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.Cycling (, Discard this card: Draw a card.)