When this creature enters, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
VigilanceThis creature gets +1/+1 for each color among permanents you control.: For each color among permanents you control, add one mana of that color.
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Wither (This deals damage to creatures in the form of -1/-1 counters.)When this creature enters, it deals 1 damage to each creature your opponents control.Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
FlyingWhenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.Cycling (, Discard this card: Draw a card.)