Wither (This deals damage to creatures in the form of -1/-1 counters.)When this creature enters, it deals 1 damage to each creature your opponents control.Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
When this creature enters, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
Reach, trampleWhen this creature enters, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Elemental spells you cast from your hand have evoke . (If you cast a spell for its evoke cost, it's sacrificed when it enters.)Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.: Double the number of each kind of counter on target creature.