TrampleVivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.Evoke
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.Until your next turn, prevent all damage that would be dealt to you.Exile Morningtide's Light.
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.Evoke
: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
Players can't draw cards or gain life.At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
FlashFlyingThis creature enters with a -1/-1 counter on it., Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
This creature enters with three -1/-1 counters on it., Remove a counter from this creature: Draw a card., Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)