FlashConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
: This creature becomes a Kithkin Scout with base power and toughness 2/3.: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
Trample, ward This creature enters with five -1/-1 counters on it.Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library., , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
FlashWhen this creature enters, untap each other Merfolk you control.As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
Choose two —• Create a token that's a copy of target Goblin you control.• Creatures target player controls get +1/+1 and gain haste until end of turn.• Destroy target artifact or creature.• Target player mills five cards, then puts each Goblin card milled this way into their hand.
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library., , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
: This creature becomes a Kithkin Scout with base power and toughness 2/3.: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
Choose two —• Create a token that's a copy of target Goblin you control.• Creatures target player controls get +1/+1 and gain haste until end of turn.• Destroy target artifact or creature.• Target player mills five cards, then puts each Goblin card milled this way into their hand.