Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
FlashFlyingThis creature enters with a -1/-1 counter on it., Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
Choose two —• Create a token that's a copy of target Merfolk you control.• Creatures target player controls gain lifelink until end of turn.• Target player draws a card.• Tap target creature. Put a stun counter on it.
Each creature spell you cast with toughness greater than its power costs less to cast.Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.Equip
As this artifact enters, choose a creature type.Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact., Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
FlashWhen Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.), : Remove any number of counters from target creature you control. Activate only as a sorcery.
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.