Ascended Heroes
[Water] Golduck - Reverse Holo
ME2PT5-40R
Pokémon in play (both yours and your opponent's) lose any Ability that requires the Pokémon using it to Knock Out itself.This attack does 20 more damage for each Water Energy attached to this Pokémon.
Uncommon
Ascended Heroes
[Water] Totodile - Reverse Holo
ME2PT5-41R
This Pokémon also does 10 damage to itself.
Common
Ascended Heroes
[Water] Croconaw - Reverse Holo
ME2PT5-42R
Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
Uncommon
Ascended Heroes
[Water] Sneasel - Reverse Holo
ME2PT5-44R
During your opponent's next turn, the Defending Pokémon can't retreat.
Common
Ascended Heroes
[Water] Weavile - Reverse Holo
ME2PT5-45R
Discard all Energy from this Pokémon. Your opponent's Active Pokémon is now Paralyzed.
Uncommon
Ascended Heroes
[Water] N's Vanillite - Reverse Holo
ME2PT5-49R
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Common
Ascended Heroes
[Grass] Erika's Weepinbell - Reverse Holo
ME2PT5-5R
During your next turn, this Pokémon can't use attacks.
Uncommon
Ascended Heroes
[Water] N's Vanillish - Reverse Holo
ME2PT5-50R
During your opponent's next turn, the Defending Pokémon can't use attacks.
Common
Ascended Heroes
[Water] N's Vanilluxe - Reverse Holo
ME2PT5-51R
Double the number of damage counters on each of your opponent's Pokémon.This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
Ascended Heroes