At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'"Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts.Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts.Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
HasteAs long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
Multikicker (You may pay an additional any number of times as you cast this spell.)Creatures you control get +1/+1.When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
HasteLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player gets three rad counters.II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.