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[1][R][W] Moira Brown, Guide Author - Foil

PIP#110#F
When Moira Brown, Guide Author enters, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip .Whenever you attack, put a quest counter on target nonland permanent you control.

Fallout

[rare] rare

12 Kč
Vyprodáno

[1][W] Overencumbered

PIP#18#N
Enchant opponentWhen Overencumbered enters, enchanted opponent creates a Clue token, a Food token, and a Junk token.At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.

Fallout

[rare] rare

12 Kč
Vyprodáno

[2][B][B] Wasteland Raider

PIP#383#N
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)When Wasteland Raider enters, each player sacrifices a creature of their choice.

[rare] rare

Fallout

12 Kč
Vyprodáno

[1][R] Ian the Reckless - Foil

PIP#59#F
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)

Fallout

[uncommon] uncommon

12 Kč
Vyprodáno

[1][G] Gunner Conscript - Foil

PIP#77#F
TrampleGunner Conscript gets +1/+1 for each Aura and Equipment attached to it.When Gunner Conscript dies, if it was enchanted, create a Junk token.When Gunner Conscript dies, if it was equipped, create a Junk token.

[uncommon] uncommon

Fallout

12 Kč
Vyprodáno

[1][U] Curie, Emergent Intelligence

PIP#30#N
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power., Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

[rare] rare

Fallout

12 Kč
Vyprodáno

[2][W] Overseer of Vault 76

PIP#368#N
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until...

[rare] rare

Fallout

12 Kč
Vyprodáno

[2][W] Overseer of Vault 76 - Foil

PIP#368#F
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until...

[rare] rare

Fallout

12 Kč
Vyprodáno

[3][W] Battle of Hoover Dam - Foil

PIP#11#F
As Battle of Hoover Dam enters, choose NCR or Legion.• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

[rare] rare

Fallout

12 Kč
Vyprodáno
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