When The Master, Transcendent enters, target player gets two rad counters.: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Double strike, trampleWhenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
First strikeRaid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")Whenever you sacrifice a Junk, add .
Vigilance, trampleWhenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)For each Aura and Equipment you control, you may attach it to a creature you control.
First strikeRaid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")Whenever you sacrifice a Junk, add .
Robobrain War Mind's power is equal to the number of cards in your hand.When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control.Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token., : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
Enchant creatureEquip abilities you activate that target enchanted creature cost less to activate.Aura spells you cast that target enchanted creature cost less to cast.Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Whenever equipped creature attacks, choose one —• Sort Inventory — Draw a card, then discard a card.• Pick a Perk — Put a +1/+1 counter on that creature.• Check Map — Untap up to two target lands.Equip
: Add ., : You get (an energy counter)., , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
As Struggle for Project Purity enters, choose Brotherhood or Enclave.• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
FlyingWhen Recon Craft Theta enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Crew 2
Menace (This creature can't be blocked except by two or more creatures.)Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)