LifelinkExploit (When this creature enters, you may sacrifice a creature.)Other legendary creatures you control have exploit.Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy all nontoken creatures.
VigilanceWhen Mirelurk Queen enters, target player gets two rad counters.Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.Equip
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.Equip
Vigilance, reachWhen Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Vigilance, reachWhen Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)