Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
FlyingWhenever another nontoken artifact enters under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."Crew 2
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Enchant creatureEnchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
FlashThis spell costs less to cast for each creature attacking you.When Sentry Bot enters, you get for each creature attacking you.At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or...
When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)