When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.Whenever equipped creature attacks, you get (two energy counters).Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.Equip
When White Glove Gourmand enters, create two 1/1 white Human Soldier creature tokens.At the beginning of your end step, if another Human died under your control this turn, create a Food token.
LifelinkExploit (When this creature enters, you may sacrifice a creature.)Other legendary creatures you control have exploit.Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy all nontoken creatures.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When Nightkin Ambusher enters, target player gets four rad counters.Nightkin Ambusher can't be blocked as long as defending player has a rad counter.