Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or...
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.
When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.Whenever equipped creature attacks, you get (two energy counters).Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.Equip
When White Glove Gourmand enters, create two 1/1 white Human Soldier creature tokens.At the beginning of your end step, if another Human died under your control this turn, create a Food token.