Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Vigilance, trampleRampaging Yao Guai enters with X +1/+1 counters on it.When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
Diamond City enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.): Add .: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
First strikeRaid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")Whenever you sacrifice a Junk, add .
Vigilance, trampleRampaging Yao Guai enters with X +1/+1 counters on it.When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
Robobrain War Mind's power is equal to the number of cards in your hand.When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control.Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add one mana of any color., : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying...
As Struggle for Project Purity enters, choose Brotherhood or Enclave.• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.