Morbid — This spell costs less to cast if a creature died this turn.Enchant creatureWhen Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.Enchanted creature gets +2/+2 and has haste.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever Watchful Radstag evolves, create a token that's a copy of it.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Whenever equipped creature attacks, choose one —• Sort Inventory — Draw a card, then discard a card.• Pick a Perk — Put a +1/+1 counter on that creature.• Check Map — Untap up to two target lands.Equip
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
FlyingBloatfly Swarm enters with five +1/+1 counters on it.If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Vigilance, trampleWhenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Enchant artifact you controlAt the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)