Whenever you attack, you may sacrifice another creature. When you do, choose two —• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.• You draw a card and you lose 1 life.• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.: Each player mills a card. (They each put the top card of their library into their graveyard.)
Commanders you control have ward .: Add . Spend this mana only to cast Aura and/or Equipment spells.: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
TrampleIf damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Commanders you control have ward .: Add . Spend this mana only to cast Aura and/or Equipment spells.: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Commanders you control have ward .: Add . Spend this mana only to cast Aura and/or Equipment spells.: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
HasteLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Commanders you control have ward .: Add . Spend this mana only to cast Aura and/or Equipment spells.: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Commanders you control have ward .: Add . Spend this mana only to cast Aura and/or Equipment spells.: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Menace, trampleWhen Alpha Deathclaw enters or becomes monstrous, destroy target permanent.: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Commanders you control have ward .: Add . Spend this mana only to cast Aura and/or Equipment spells.: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
TrampleAgent Frank Horrigan has indestructible as long as it attacked this turn.Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Add one mana of any color., : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.)Destroy target enchantment.Fuse (You may cast one or both halves of this card from your hand.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.Equipped creature gets +2/+2 and has vigilance.Equip