: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library., Pay 1 life: Exile the top card of your library.
First strike, hasteWhenever Kellogg, Dangerous Mind attacks, create a Treasure token.Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
As Struggle for Project Purity enters, choose Brotherhood or Enclave.• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.Equipped creature gets +2/+2 and has vigilance.Equip
Enchant artifact you controlAt the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.