When Brotherhood Outcast enters, choose one —• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
Whenever an Equipment you control enters, you may draw a card.Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
FlyingWhen Recon Craft Theta enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Crew 2
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until...
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters).Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.Rex has all activated abilities of all cards in exile with brain counters on them.
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .): Put a +1/+1 counter on target creature that entered this turn.
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
Vigilance: Add an amount of equal to the greatest power among creatures you control.Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.