FlyingWhen Recon Craft Theta enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Crew 2
Enchant playerAt the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
HasteWhenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn., Pay : Synth Eradicator deals 3 damage to any target.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy all nontoken creatures.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Reach, trampleWhenever this creature mutates, destroy target artifact or enchantment an opponent controls.
: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
FlyingBrotherhood Vertibird's power is equal to the number of artifacts you control.Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
FlyingBrotherhood Vertibird's power is equal to the number of artifacts you control.Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Multikicker (You may pay an additional any number of times as you cast this spell.)Creatures you control get +1/+1.When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
As Battle of Hoover Dam enters, choose NCR or Legion.• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.