Fallout
[3][U][U] Synth Infiltrator - Foil
PIP#858#F
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
Fallout
[rare] rare
[2][U][U] Whirler Rogue - Foil
PIP#709#F
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Fallout
[uncommon] uncommon
[1][W][B] Anguished Unmaking - Foil
PIP#473#F
Exile target nonland permanent. You lose 3 life.
[rare] rare
Fallout
[2][R] Acquired Mutation - Foil
PIP#581#F
Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, defending player gets two rad counters.
[uncommon] uncommon
Fallout
[1] Survivor's Med Kit - Foil
PIP#672#F
, : Choose one that hasn't been chosen —• Stimpak — Draw a card.• Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
[uncommon] uncommon
Fallout
[1][U] Curie, Emergent Intelligence - Foil
PIP#558#F
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power., Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
[rare] rare
Fallout
[1] Bloodforged Battle-Axe - Foil
PIP#1009#F
Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.Equip
[rare] rare
Fallout
Woodland Cemetery
PIP#528#N
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.: Add or .
Fallout
[rare] rare
[3] Perception Bobblehead - Foil
PIP#139#F
: Add one mana of any color., : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
[uncommon] uncommon
Fallout
[W] Swords to Plowshares
PIP#173#N
Exile target creature. Its controller gains life equal to its power.
[uncommon] uncommon
Fallout
[1][G] Well Rested
PIP#88#N
Enchant creatureEnchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
[uncommon] uncommon
Fallout