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[3] Champion's Helm - Foil

PIP#1010#F
Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)Equip

Fallout

[rare] rare

75 Kč
Vyprodáno

[2][G] Strong Back

PIP#402#N
Enchant creatureEquip abilities you activate that target enchanted creature cost less to activate.Aura spells you cast that target enchanted creature cost less to cast.Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

[rare] rare

Fallout

75 Kč
Vyprodáno

[4][B][G] Alpha Deathclaw

PIP#336#N
Menace, trampleWhen Alpha Deathclaw enters or becomes monstrous, destroy target permanent.: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

[rare] rare

Fallout

75 Kč
Vyprodáno

[1][B][G][U] The Master, Transcendent - Foil

PIP#534#F
When The Master, Transcendent enters, target player gets two rad counters.: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

[mythic] mythic

Fallout

75 Kč
Vyprodáno

[2][R] Chaos Warp - Foil

PIP#994#F
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

[rare] rare

Fallout

75 Kč
Vyprodáno

[3] Champion's Helm - Foil

PIP#228#F
Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)Equip

[rare] rare

Fallout

75 Kč
Vyprodáno
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