Legendary Humans you control have indestructible.: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
FlyingWhenever The Wise Mothman enters or attacks, each player gets a rad counter.Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Vigilance, trampleRampaging Yao Guai enters with X +1/+1 counters on it.When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Myriad Landscape enters tapped.: Add ., , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)For each Aura and Equipment you control, you may attach it to a creature you control.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Vigilance, trampleRampaging Yao Guai enters with X +1/+1 counters on it.When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
TrampleAgent Frank Horrigan has indestructible as long as it attacked this turn.Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever equipped creature attacks, choose one —• Sort Inventory — Draw a card, then discard a card.• Pick a Perk — Put a +1/+1 counter on that creature.• Check Map — Untap up to two target lands.Equip
Menace (This creature can't be blocked except by two or more creatures.)Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever another Bear you control enters, choose one —• Put two +1/+1 counters on target Bear.• Target Bear you control fights target creature you don't control.
Reach, lifelinkOne for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Enchant creatureEnchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
FlyingBloatfly Swarm enters with five +1/+1 counters on it.If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
When Brotherhood Outcast enters, choose one —• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Vigilance, trampleRampaging Yao Guai enters with X +1/+1 counters on it.When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.