TrampleWhen Behemoth of Vault 0 enters, you get (four energy counters).When Behemoth of Vault 0 dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent.
Whenever you cast an artifact spell, you get (an energy counter)., Pay : Target creature gets +1/+0 and gains trample and haste until end of turn., Pay : Draw a card., Pay : Return target artifact card from your graveyard to the battlefield tapped.
Legendary Humans you control have indestructible.: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever Watchful Radstag evolves, create a token that's a copy of it.
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Vigilance, trampleRampaging Yao Guai enters with X +1/+1 counters on it.When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
FlyingWhenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Flying, menaceWhenever Screeching Scorchbeast attacks, each player gets two rad counters.Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
FlyingWhenever The Wise Mothman enters or attacks, each player gets a rad counter.Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Reach, lifelinkOne for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.Equipped creature gets +2/+2 and has vigilance.Equip
Myriad Landscape enters tapped.: Add ., , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)For each Aura and Equipment you control, you may attach it to a creature you control.