Fallout
[5][R] Megaton's Fate - Foil
PIP#589#F
Choose one —• Disarm — Destroy target artifact. Create four Treasure tokens.• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Fallout
[rare] rare
Mariposa Military Base - Foil
PIP#679#F
You may have Mariposa Military Base enter tapped. If you do, you get two rad counters.: Add ., : Draw a card. This ability costs less to activate for each rad counter you have.
[rare] rare
Fallout
[1][W] Securitron Squadron - Foil
PIP#23#F
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)VigilanceWhenever a creature token you control enters, put a +1/+1 counter on it.
Fallout
[rare] rare
[U][U][R] Electrosiphon
PIP#414#N
Counter target spell. You get an amount of (energy counters) equal to its mana value.
Fallout
[rare] rare
[2] Mind Stone - Foil
PIP#235#F
: Add ., , Sacrifice Mind Stone: Draw a card.
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[uncommon] uncommon
[2] Mister Gutsy - Foil
PIP#664#F
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fallout
[rare] rare
[0] Everflowing Chalice - Foil
PIP#230#F
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.
Fallout
[uncommon] uncommon
[2][G] Watchful Radstag - Foil
PIP#87#F
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever Watchful Radstag evolves, create a token that's a copy of it.
Fallout
[rare] rare
[2][W] Aradesh, the Founder - Foil
PIP#537#F
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or...
Fallout
[rare] rare