Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)When Powder Ganger enters, destroy up to one target artifact.
Whenever you cast an artifact spell, you get (an energy counter)., Pay : Target creature gets +1/+0 and gains trample and haste until end of turn., Pay : Draw a card., Pay : Return target artifact card from your graveyard to the battlefield tapped.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn.
FlyingWhenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Multikicker (You may pay an additional any number of times as you cast this spell.)Creatures you control get +1/+1.When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
FlyingWhenever another nontoken artifact enters under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."Crew 2
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)When Wasteland Raider enters, each player sacrifices a creature of their choice.