Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or...
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.
When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.Whenever equipped creature attacks, you get (two energy counters).Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.Equip
When White Glove Gourmand enters, create two 1/1 white Human Soldier creature tokens.At the beginning of your end step, if another Human died under your control this turn, create a Food token.
LifelinkExploit (When this creature enters, you may sacrifice a creature.)Other legendary creatures you control have exploit.Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy all nontoken creatures.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When Nightkin Ambusher enters, target player gets four rad counters.Nightkin Ambusher can't be blocked as long as defending player has a rad counter.
Return up to two target creature cards from your graveyard to your hand.You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Return up to two target creature cards from your graveyard to your hand.You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
VigilanceWhenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.