Fallout
Temple of Plenty - Foil
PIP#1051#F
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Add or .
[rare] rare
Fallout
[2] Contagion Clasp - Foil
PIP#229#F
When Contagion Clasp enters, put a -1/-1 counter on target creature., : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
[uncommon] uncommon
Fallout
Windbrisk Heights - Foil
PIP#1055#F
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Windbrisk Heights enters tapped.: Add ., : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
[rare] rare
Fallout
[3][W] Entrapment Maneuver - Foil
PIP#688#F
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
[rare] rare
Fallout
[4][B][B] Vault 12: The Necropolis - Foil
PIP#51#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player gets three rad counters.II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
[rare] rare
Fallout
[4][W][W] Open the Vaults - Foil
PIP#983#F
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
[rare] rare
Fallout
[4][R] Grim Reaper's Sprint
PIP#58#N
Morbid — This spell costs less to cast if a creature died this turn.Enchant creatureWhen Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.Enchanted creature gets +2/+2 and has haste.
[rare] rare
Fallout
Temple of Deceit - Foil
PIP#1045#F
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Add or .
[rare] rare
Fallout
[2] T-45 Power Armor - Foil
PIP#673#F
When T-45 Power Armor enters, you get (two energy counters).Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.Equip
[rare] rare
Fallout
Temple of the False God - Foil
PIP#311#F
: Add . Activate only if you control five or more lands.
[uncommon] uncommon
Fallout