Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Reach, trampleWhenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Reach, trampleWhenever this creature mutates, destroy target artifact or enchantment an opponent controls.
FlyingBrotherhood Vertibird's power is equal to the number of artifacts you control.Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Landfall — Whenever a land you control enters, you may get two rad counters.: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
When Junk Jet enters, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery."), Sacrifice another artifact: Double equipped creature's power until end of turn.Equip
: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.II — You gain 2 life and scry 2.III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the...