Landfall — Whenever a land you control enters, you may get two rad counters.: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.II — You gain 2 life and scry 2.III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the...
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)Menace (This creature can't be blocked except by two or more creatures.)
FlyingWhenever another nontoken artifact enters under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."Crew 2
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever another Bear you control enters, choose one —• Put two +1/+1 counters on target Bear.• Target Bear you control fights target creature you don't control.
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.When Shaun leaves the battlefield, exile all Synth tokens you control.