Secrets of Strixhaven Commander

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[3][G] Forgotten Ancient

SOC#267#N
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

[rare] rare

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[2][B] Coercive Impetus

SOC#24#N
Enchant creatureEnchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you draw a card and lose 1 life.

[rare] rare

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[2][B] Morbid Opportunist

SOC#219#N
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

[uncommon] uncommon

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[3][W] Herald of Amity

SOC#15#N
FlyingWhen this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.

[rare] rare

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[2][R][R] Manaform Hellkite

SOC#248#N
FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

[mythic] mythic

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[B][G] Witherbloom Command

SOC#339#N
Choose two —• Target player mills three cards, then you return a land card from your graveyard to your hand.• Destroy target noncreature, nonland permanent with mana value 2 or less.• Target creature gets -3/-1 until end of turn.• Target opponent loses 2 life and you gain 2 life.

[rare] rare

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[6][U][R] Magma Opus

SOC#318#N
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards., Discard this card: Create a Treasure token.

[mythic] mythic

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[2][W] Claim Jumper

SOC#140#N
VigilanceWhen this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

[rare] rare

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[2][W] Augusta, Order Returned

SOC#61#N
Flying, vigilanceWhenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.

[rare] rare

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[2][G] Awakening Zone

SOC#262#N
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

[rare] rare

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[3][U] Owlin Spiralmancer

SOC#72#N
Flying, vigilanceWhenever you cast your first spell with in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

[rare] rare

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[3][W][B] Shadrix Silverquill

SOC#330#N
Flying, double strikeAt the beginning of combat on your turn, you may choose two. Each mode must target a different player.• Target player creates a 2/1 white and black Inkling creature token with flying.• Target player draws a card and loses 1 life.• Target player puts a +1/+1 counter on each creature they control.

[mythic] mythic

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[4] Solemn Simulacrum

SOC#355#N
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.

[rare] rare

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[2][R] Fateful Tempest

SOC#79#N
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.

[rare] rare

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[3][W] Herald of Amity

SOC#65#N
FlyingWhen this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.

[rare] rare

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Frostboil Snarl

SOC#374#N
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.: Add or .

[rare] rare

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[X][G][U] Hydroid Krasis

SOC#315#N
When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleThis creature enters with X +1/+1 counters on it.

[rare] rare

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[X][G] Kinetic Ooze

SOC#87#N
This creature enters with X +1/+1 counters on it.When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.

[rare] rare

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[3][W] Sage's Reverie

SOC#165#N
Enchant creatureWhen this Aura enters, draw a card for each Aura you control that's attached to a creature.Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

[uncommon] uncommon

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[7][R] Dance with Calamity

SOC#243#N
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

[rare] rare

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[1][R][R] Prismari Pianist

SOC#82#N
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.

[rare] rare

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[2][R-W][R-W][R-W] Balefire Liege

SOC#295#N
Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life.

[rare] rare

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9 Kč
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