Vigilance, trampleWhenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Creature tokens you control have haste.At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
This spell can't be countered.You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
MenaceWhen this creature enters, each player sacrifices a creature of their choice.Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Move all counters from target nonland permanent you control onto another target nonland permanent you control.• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Whenever this creature attacks, you may pay and discard a card. If you do, draw a card.Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
First strikeAt the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target artifact or creature card from your graveyard. Create a token that's a copy of it.
Enchantment spells you cast cost less to cast.Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Instant and sorcery spells you cast cost less to cast.
This enchantment enters with X study counters on it.When this enchantment enters and whenever you cast your first spell with in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
Enchant creatureEnchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)