Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Whenever this creature deals combat damage to a player, draw a card.Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.: Creatures named Leitmotif Composer can't be blocked this turn.
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
ReachWhenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.
Enchant creature you controlWhen this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)