LifelinkEnchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
FlyingWhen this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create a token that's a copy of target creature you control. That token gains haste until end of turn.
When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.Whenever equipped creature attacks, double the number of +1/+1 counters on it.Equip
Skulk (This creature can't be blocked by creatures with greater power.)This creature enters with X +1/+1 counters on it.At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
FlyingSpirits you control get +1/+1 for each time you've cast your commander from the command zone this game.Whenever a Spirit you control enters, you may pay . If you do, return this card from your graveyard to the battlefield.