Secrets of Strixhaven Commander

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[4][G] Tendershoot Dryad

SOC#125#N
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of each upkeep, create a 1/1 green Saproling creature token.Saprolings you control get +2/+2 as long as you have the city's blessing.

[rare] rare

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[2][G] Pest Rescuer

SOC#90#N
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."If you would gain life, you gain that much life plus 1 instead.

[rare] rare

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[B][B] Nether Traitor

SOC#220#N
HasteShadow (This creature can block or be blocked by only creatures with shadow.)Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to the battlefield.

[rare] rare

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[1][B][G] Immoral Bargain

SOC#47#N
As an additional cost to cast this spell, sacrifice X creatures.Destroy X target nonland permanents.

[rare] rare

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[2][R][W] Quintorius, History Chaser

SOC#7#N
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.+1: You may discard a card. If you do, draw two cards, then mill a card.−4: Spirits you control gain double strike and vigilance until end of turn.Quintorius, History Chaser can be your commander.

[common] common

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[3][R][R] Rionya, Fire Dancer

SOC#252#N
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

[rare] rare

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[2][B] Ominous Harvest

SOC#28#N
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)Target player draws a card and loses 1 life.

[rare] rare

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[2][G] Beast Within

SOC#263#N
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

[uncommon] uncommon

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[8] Eldrazi Conscription

SOC#131#N
Enchant creatureEnchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)

[rare] rare

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[1][B] Priest of Forgotten Gods

SOC#225#N
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add and draw a card.

[rare] rare

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[3][W] Songbirds' Blessing

SOC#174#N
Enchant creatureWhenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

[rare] rare

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[1][W] Staff of the Storyteller

SOC#111#N
When this artifact enters, create a 1/1 white Spirit creature token with flying.Whenever you create one or more creature tokens, put a story counter on this artifact., , Remove a story counter from this artifact: Draw a card.

[rare] rare

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[1][W] Darksteel Mutation

SOC#142#N
Enchant creatureEnchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

[uncommon] uncommon

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[1] Haywire Mite

SOC#349#N
When this creature dies, you gain 2 life., Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.

[uncommon] uncommon

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[1][B][G] Gorma, the Gullet

SOC#3#N
LifelinkWhenever another creature you control dies, put a +1/+1 counter on Gorma.Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.

[mythic] mythic

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[1][B][G] Gorma, the Gullet - Foil

SOC#3#F
LifelinkWhenever another creature you control dies, put a +1/+1 counter on Gorma.Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.

[mythic] mythic

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[2][W][W] Serra Paragon

SOC#169#N
FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

[mythic] mythic

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[2][B] Ominous Harvest

SOC#77#N
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)Target player draws a card and loses 1 life.

[rare] rare

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[1][W] Selfless Spirit

SOC#167#N
FlyingSacrifice this creature: Creatures you control gain indestructible until end of turn.

[rare] rare

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[B][G] Wight of the Reliquary

SOC#338#N
VigilanceThis creature gets +1/+1 for each creature card in your graveyard., Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

[rare] rare

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[W][B][1][W][B] Defacing Duskmage // Vandal's Edit

SOC#45#N
DeathtouchWhenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw two cards. Each player loses 2 life.

[rare] rare

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[X][X][G] Pest Infestation

SOC#282#N
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

[rare] rare

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[2][B] Blight Mound

SOC#208#N
Attacking Pests you control get +1/+0 and have menace.Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

[rare] rare

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[3][R] Anger

SOC#235#N
HasteAs long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

[uncommon] uncommon

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[2][B] Ghoulish Impetus

SOC#214#N
Enchant creatureEnchanted creature gets +1/+1, has deathtouch, and is goaded.When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

[rare] rare

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Vernal Fen

SOC#419#N
(: Add or .)This land enters tapped unless you control two or more basic lands.

[rare] rare

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19 Kč
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