Secrets of Strixhaven Commander

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[1][W] Spirit Mantle

SOC#175#N
Enchant creatureEnchanted creature gets +1/+1 and has protection from creatures.

[uncommon] uncommon

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[2][W] Sevinne's Reclamation

SOC#170#N
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

[rare] rare

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[3][U] Owlin Spiralmancer

SOC#22#N
Flying, vigilanceWhenever you cast your first spell with in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

[rare] rare

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[3][G][G] Mycoloth

SOC#276#N
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

[rare] rare

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[1][B] Umbral Collar Zealot

SOC#227#N
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[uncommon] uncommon

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[2][W][W] Angelic Destiny

SOC#134#N
Enchant creatureEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.When enchanted creature dies, return this card to its owner's hand.

[mythic] mythic

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[2][U][R] Rootha, Mastering the Moment

SOC#8#N
At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn.

[mythic] mythic

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[2][U][R] Rootha, Mastering the Moment - Foil

SOC#8#F
At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn.

[mythic] mythic

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[2][U][R] Galazeth Prismari

SOC#311#N
FlyingWhen Galazeth Prismari enters, create a Treasure token.Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

[mythic] mythic

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[G][U] Decisive Denial

SOC#304#N
Choose one —• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)• Counter target noncreature spell unless its controller pays .

[uncommon] uncommon

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[2][W] Vanguard of the Restless

SOC#66#N
FlyingSpirits you control get +1/+1 for each time you've cast your commander from the command zone this game.Whenever a Spirit you control enters, you may pay . If you do, return this card from your graveyard to the battlefield.

[rare] rare

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[2][B] Veinwitch Coven

SOC#228#N
MenaceWhenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.

[rare] rare

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[2][G] Feral Appetite

SOC#86#N
Attacking Pests you control get +1/+0 and have deathtouch.: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

[rare] rare

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[X][G][G] Steelbane Hydra

SOC#288#N
This creature enters with X +1/+1 counters on it., Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

[rare] rare

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[2][R][W] Excava, the Risen Past - Foil

SOC#2#F
Flying, hasteWhenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

[mythic] mythic

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[X][G] Animist's Awakening

SOC#261#N
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

[rare] rare

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[3][W][W] Ao, the Dawn Sky

SOC#135#N
Flying, vigilanceWhen Ao dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

[mythic] mythic

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[X][G] Kinetic Ooze

SOC#39#N
This creature enters with X +1/+1 counters on it.When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.

[rare] rare

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[3][G] Forgotten Ancient

SOC#267#N
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

[rare] rare

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[2][B] Coercive Impetus

SOC#24#N
Enchant creatureEnchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you draw a card and lose 1 life.

[rare] rare

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[2][B] Morbid Opportunist

SOC#219#N
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

[uncommon] uncommon

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[3][W] Herald of Amity

SOC#15#N
FlyingWhen this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.

[rare] rare

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[2][R][R] Manaform Hellkite

SOC#248#N
FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

[mythic] mythic

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[B][G] Witherbloom Command

SOC#339#N
Choose two —• Target player mills three cards, then you return a land card from your graveyard to your hand.• Destroy target noncreature, nonland permanent with mana value 2 or less.• Target creature gets -3/-1 until end of turn.• Target opponent loses 2 life and you gain 2 life.

[rare] rare

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[6][U][R] Magma Opus

SOC#318#N
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards., Discard this card: Create a Treasure token.

[mythic] mythic

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[2][W] Claim Jumper

SOC#140#N
VigilanceWhen this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

[rare] rare

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[2][W] Augusta, Order Returned

SOC#61#N
Flying, vigilanceWhenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.

[rare] rare

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[2][G] Awakening Zone

SOC#262#N
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

[rare] rare

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[3][U] Owlin Spiralmancer

SOC#72#N
Flying, vigilanceWhenever you cast your first spell with in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

[rare] rare

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