Secrets of Strixhaven Commander

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Necroblossom Snarl

SOC#389#N
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.: Add or .

[rare] rare

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[1][W] Kor Spiritdancer

SOC#152#N
This creature gets +2/+2 for each Aura attached to it.Whenever you cast an Aura spell, you may draw a card.

[rare] rare

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[3][W] Mangara, the Diplomat

SOC#155#N
LifelinkWhenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.Whenever an opponent casts their second spell each turn, draw a card.

[rare] rare

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[3][W] Songbirds' Blessing

SOC#174#N
Enchant creatureWhenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

[rare] rare

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[G] Gilded Goose

SOC#269#N
FlyingWhen this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life."), : Create a Food token., Sacrifice a Food: Add one mana of any color.

[rare] rare

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[1][G][U] Zimone, Infinite Analyst

SOC#10#N
The first spell you cast with in its mana cost each turn costs less to cast for each +1/+1 counter on Zimone.Whenever you cast your first spell with in its mana cost each turn, put two +1/+1 counters on Zimone.

[mythic] mythic

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[1][W] Staff of the Storyteller

SOC#111#N
When this artifact enters, create a 1/1 white Spirit creature token with flying.Whenever you create one or more creature tokens, put a story counter on this artifact., , Remove a story counter from this artifact: Draw a card.

[rare] rare

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[4][G] Blossoming Bogbeast

SOC#264#N
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

[rare] rare

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[1][W][B] Killian, Decisive Mentor - Foil

SOC#4#F
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.

[mythic] mythic

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[W][B][1][W][B] Defacing Duskmage // Vandal's Edit

SOC#93#N
DeathtouchWhenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw two cards. Each player loses 2 life.

[rare] rare

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[X][G][G][U] Primo, the Unbounded

SOC#6#N
TramplePrimo enters with twice X +1/+1 counters on it.Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.

[mythic] mythic

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[2][B] Blight Mound

SOC#208#N
Attacking Pests you control get +1/+0 and have menace.Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

[rare] rare

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[3][R] Anger

SOC#235#N
HasteAs long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

[uncommon] uncommon

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[2][G] Cultivate

SOC#265#N
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

[common] common

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[B] Viscera Seer

SOC#229#N
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

[common] common

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[X][G] Silkguard

SOC#286#N
Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

[rare] rare

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[2][B][G][B][G] Eccentric Pestfinder // Turn Stones

SOC#46#N
TrampleAt the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

[rare] rare

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[1][G][U] Zimone, Infinite Analyst - Foil

SOC#10#F
The first spell you cast with in its mana cost each turn costs less to cast for each +1/+1 counter on Zimone.Whenever you cast your first spell with in its mana cost each turn, put two +1/+1 counters on Zimone.

[mythic] mythic

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[2][R] Chaos Warp

SOC#239#N
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

[rare] rare

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[3][W] Armored Skyhunter

SOC#138#N
FlyingWhenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

[rare] rare

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