Secrets of Strixhaven Commander

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[7][R] Dance with Calamity

SOC#243#N
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

[rare] rare

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[5][U] Abstract Performance

SOC#67#N
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.

[rare] rare

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[2][U][X][U][U] Dirgur Focusmage // Braingeyser

SOC#18#N
Instant and sorcery spells you cast cost less to cast.Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.Target player draws X cards.

[rare] rare

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[4][G] Ribtruss Roaster

SOC#43#N
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."

[rare] rare

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[4][W] Guardian Scalelord

SOC#149#N
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)FlyingWhenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

[rare] rare

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[1][W][B] Tomik, Wielder of Law

SOC#333#N
Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.)Flying, vigilanceWhenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.

[mythic] mythic

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[2][W] Sevinne's Reclamation

SOC#170#N
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

[rare] rare

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[3][U] Owlin Spiralmancer

SOC#22#N
Flying, vigilanceWhenever you cast your first spell with in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

[rare] rare

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[2][W] Vanguard of the Restless

SOC#16#N
FlyingSpirits you control get +1/+1 for each time you've cast your commander from the command zone this game.Whenever a Spirit you control enters, you may pay . If you do, return this card from your graveyard to the battlefield.

[rare] rare

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[2][U][R] Muddle, the Ever-Changing

SOC#5#N
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end...

[mythic] mythic

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[3][G][G] Mycoloth

SOC#276#N
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

[rare] rare

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[3][U] Curiosity Crafter

SOC#191#N
FlyingYou have no maximum hand size.Whenever a creature token you control deals combat damage to a player, draw a card.

[rare] rare

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[1][B] Umbral Collar Zealot

SOC#227#N
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[uncommon] uncommon

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[1][R] Relic Retriever

SOC#35#N
First strikeAt the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

[rare] rare

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[3][W][W] Ceaseless Conflict

SOC#12#N
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.

[rare] rare

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[2][W][W] Angelic Destiny

SOC#134#N
Enchant creatureEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.When enchanted creature dies, return this card to its owner's hand.

[mythic] mythic

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[3][W][W] Karmic Guide

SOC#151#N
Flying, protection from blackEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When this creature enters, return target creature card from your graveyard to the battlefield.

[rare] rare

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[8][R][R] Furygale Flocking

SOC#80#N
This spell costs less to cast for each instant and sorcery card in your graveyard.For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.

[rare] rare

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[2][U][X][U][U] Dirgur Focusmage // Braingeyser

SOC#68#N
Instant and sorcery spells you cast cost less to cast.Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.Target player draws X cards.

[rare] rare

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[1][W][B] Eriette of the Charmed Apple

SOC#307#N
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

[mythic] mythic

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[2][B] Veinwitch Coven

SOC#228#N
MenaceWhenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.

[rare] rare

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[2][G] Feral Appetite

SOC#86#N
Attacking Pests you control get +1/+0 and have deathtouch.: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

[rare] rare

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[2][R][W] Excava, the Risen Past - Foil

SOC#2#F
Flying, hasteWhenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

[mythic] mythic

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[X][G] Animist's Awakening

SOC#261#N
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

[rare] rare

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[3][B][B] Witch of the Moors

SOC#230#N
DeathtouchAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

[rare] rare

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[2][B][G][B][G] Eccentric Pestfinder // Turn Stones

SOC#94#N
TrampleAt the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

[rare] rare

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[3][W][W] Ao, the Dawn Sky

SOC#135#N
Flying, vigilanceWhen Ao dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

[mythic] mythic

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[3] Elementalist's Palette

SOC#346#N
Whenever you cast a spell with in its mana cost, put two charge counters on this artifact.: Add one mana of any color.: Add for each charge counter on this artifact. Spend this mana only on costs that contain .

[rare] rare

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[2][B] Coercive Impetus

SOC#24#N
Enchant creatureEnchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you draw a card and lose 1 life.

[rare] rare

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[6][U][U] Dig Through Time

SOC#195#N
Delve (Each card you exile from your graveyard while casting this spell pays for .)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

[rare] rare

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[2][R][R] Manaform Hellkite

SOC#248#N
FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

[mythic] mythic

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