Secrets of Strixhaven Commander

[1][W] Spirit Mantle

SOC#175#N
Enchant creatureEnchanted creature gets +1/+1 and has protection from creatures.

[uncommon] uncommon

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[2][U][R] Muddle, the Ever-Changing

SOC#5#N
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end...

[mythic] mythic

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[2][U][R] Muddle, the Ever-Changing - Foil

SOC#5#F
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end...

[mythic] mythic

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[1][W] Selfless Spirit

SOC#167#N
FlyingSacrifice this creature: Creatures you control gain indestructible until end of turn.

[rare] rare

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[X][G][G][U] Primo, the Unbounded

SOC#6#N
TramplePrimo enters with twice X +1/+1 counters on it.Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.

[mythic] mythic

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[2][U][X][U][U] Dirgur Focusmage // Braingeyser

SOC#68#N
Instant and sorcery spells you cast cost less to cast.Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.Target player draws X cards.

[rare] rare

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[1][W][B] Eriette of the Charmed Apple

SOC#307#N
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

[mythic] mythic

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[X][X][G] Pest Infestation

SOC#282#N
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

[rare] rare

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[2][B][G][B][G] Eccentric Pestfinder // Turn Stones

SOC#94#N
TrampleAt the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

[rare] rare

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[2][G] Cultivate

SOC#265#N
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

[common] common

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[B] Viscera Seer

SOC#229#N
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

[common] common

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[R] Faithless Looting

SOC#244#N
Draw two cards, then discard two cards.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

[common] common

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[3][U] Nexus Mentality

SOC#71#N
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Move all counters from target nonland permanent you control onto another target nonland permanent you control.• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.

[rare] rare

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[2][W][W] Archon of Sun's Grace

SOC#137#N
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)Pegasus creatures you control have lifelink.Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

[rare] rare

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[3][U] Owlin Spiralmancer

SOC#72#N
Flying, vigilanceWhenever you cast your first spell with in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

[rare] rare

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[4][U] Deekah, Fractal Theorist

SOC#193#N
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.: Target creature token can't be blocked this turn.

[rare] rare

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[3][G][U] Tanazir Quandrix

SOC#332#N
Flying, trampleWhen Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

[mythic] mythic

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[3][W][W] Forum Filibuster

SOC#14#N
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.

[rare] rare

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[2][B] Coercive Impetus

SOC#74#N
Enchant creatureEnchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you draw a card and lose 1 life.

[rare] rare

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[3][R][R] Rousing Refrain

SOC#253#N
Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is...

[rare] rare

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[3][W] Herald of Amity

SOC#65#N
FlyingWhen this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.

[rare] rare

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