Secrets of Strixhaven Commander

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[1][B] Plumb the Forbidden

SOC#224#N
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.You draw a card and you lose 1 life.

[uncommon] uncommon

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[4][W] Guardian Scalelord

SOC#149#N
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)FlyingWhenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

[rare] rare

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[2][U][R] Muddle, the Ever-Changing

SOC#5#N
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end...

[mythic] mythic

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[2][U][R] Muddle, the Ever-Changing - Foil

SOC#5#F
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end...

[mythic] mythic

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[X][G][G][U] Primo, the Unbounded - Foil

SOC#6#F
TramplePrimo enters with twice X +1/+1 counters on it.Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.

[mythic] mythic

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[3][W][W] Karmic Guide

SOC#151#N
Flying, protection from blackEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When this creature enters, return target creature card from your graveyard to the battlefield.

[rare] rare

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[2][U][X][U][U] Dirgur Focusmage // Braingeyser

SOC#68#N
Instant and sorcery spells you cast cost less to cast.Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.Target player draws X cards.

[rare] rare

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[1][W][B] Eriette of the Charmed Apple

SOC#307#N
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

[mythic] mythic

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[2][W][B] Scriv, the Obligator

SOC#9#N
Flying, deathtouchWhenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."

[mythic] mythic

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[2][W][B] Scriv, the Obligator - Foil

SOC#9#F
Flying, deathtouchWhenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."

[mythic] mythic

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[2][W] Nils, Discipline Enforcer

SOC#158#N
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.

[rare] rare

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[3][R] Advanced Reconstruction

SOC#30#N
(Gain the next level as a sorcery to add its ability.)At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.: Level 2Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.: Level 3Spells you cast from anywhere other than your...

[rare] rare

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[3][B][B] Witch of the Moors

SOC#230#N
DeathtouchAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

[rare] rare

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[2][B][G][B][G] Eccentric Pestfinder // Turn Stones

SOC#94#N
TrampleAt the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

[rare] rare

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[3] Elementalist's Palette

SOC#346#N
Whenever you cast a spell with in its mana cost, put two charge counters on this artifact.: Add one mana of any color.: Add for each charge counter on this artifact. Spend this mana only on costs that contain .

[rare] rare

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[2][G][G][G] Yavimaya Bloomsage // Channel

SOC#44#N
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

[rare] rare

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