Secrets of Strixhaven Commander

[2][B] Veinwitch Coven

SOC#228#N
MenaceWhenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.

[rare] rare

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[X][G][G] Steelbane Hydra

SOC#288#N
This creature enters with X +1/+1 counters on it., Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

[rare] rare

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[W][B] Fracture

SOC#310#N
Destroy target artifact, enchantment, or planeswalker.

[uncommon] uncommon

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[X][X] Hangarback Walker

SOC#348#N
This creature enters with X +1/+1 counters on it.When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature., : Put a +1/+1 counter on this creature.

[rare] rare

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[2][R][W] Excava, the Risen Past

SOC#2#N
Flying, hasteWhenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

[mythic] mythic

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[1][B] Intermediate Chirography

SOC#26#N
(Gain the next level as a sorcery to add its ability.)When this Class enters, create a 2/1 white and black Inkling creature token with flying.: Level 2Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control.: Level 3At the beginning of each end step, if a modified creature died under your control this turn,...

[rare] rare

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[1][W][W] Skyclave Apparition

SOC#173#N
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

[rare] rare

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[W][W] White Orchid Phantom

SOC#184#N
Flying, first strikeWhen this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

[rare] rare

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[1][W] Starfield Mystic

SOC#177#N
Enchantment spells you cast cost less to cast.Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

[rare] rare

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[6][U][U] Dig Through Time

SOC#195#N
Delve (Each card you exile from your graveyard while casting this spell pays for .)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

[rare] rare

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[X][G] Mana Bloom

SOC#275#N
This enchantment enters with X charge counters on it.Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.

[rare] rare

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[2][U] Leitmotif Composer

SOC#70#N
Whenever this creature deals combat damage to a player, draw a card.Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.: Creatures named Leitmotif Composer can't be blocked this turn.

[rare] rare

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[2][B] Morbid Opportunist

SOC#219#N
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

[uncommon] uncommon

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[4][B] Doomwake Giant

SOC#212#N
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

[rare] rare

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[X][X][X] Astral Cornucopia

SOC#342#N
This artifact enters with X charge counters on it.: Choose a color. Add one mana of that color for each charge counter on this artifact.

[rare] rare

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[X][U][U][U] Commander's Insight

SOC#113#N
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

[rare] rare

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[1][R] Abrade

SOC#234#N
Choose one —• Abrade deals 3 damage to target creature.• Destroy target artifact.

[uncommon] uncommon

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Temple of Malady

SOC#413#N
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Add or .

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[rare] rare

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[2][B] Parasitic Impetus

SOC#222#N
Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.

[common] common

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[2][B][B][G][G] Casualties of War

SOC#300#N
Choose one or more —• Destroy target artifact.• Destroy target creature.• Destroy target enchantment.• Destroy target land.• Destroy target planeswalker.

[rare] rare

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[2][U] Leitmotif Composer

SOC#20#N
Whenever this creature deals combat damage to a player, draw a card.Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.: Creatures named Leitmotif Composer can't be blocked this turn.

[rare] rare

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Temple of Mystery

SOC#414#N
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Add or .

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[rare] rare

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Furycalm Snarl

SOC#375#N
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.: Add or .

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[rare] rare

7 Kč
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[1][U][R] Rootha, Mercurial Artist

SOC#329#N
, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

[uncommon] uncommon

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[U][R][3][U][R] Inspired Skypainter // Maestro's Gift

SOC#96#N
FlyingWhen this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create a token that's a copy of target creature you control. That token gains haste until end of turn.

[rare] rare

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[G][U][X][G][U] Striding Shotcaller // Run the Play

SOC#98#N
ReachWhenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.

[rare] rare

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[2][W] Chains of Custody

SOC#139#N
Enchant creature you controlWhen this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

[common] common

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7 Kč
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