Return target nonland permanent you don't control to its owner's hand.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Add for each card in target opponent's hand.• Exile the top three cards of your library. You may play them this turn.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Add for each card in target opponent's hand.• Exile the top three cards of your library. You may play them this turn.
Suspend 3—Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)