When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.): Add .: Add . Spend this mana only to cast instant and sorcery spells.
First strikeAt the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You and target opponent each draw three cards.
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.): Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Whenever you gain life, put a growth counter on this enchantment.As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Trample, reachConverge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Trample, reachConverge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.: Mill a card. You may play that card this turn.
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control., Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
DeathtouchThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Mill seven cards. Then put a creature card from among them onto the battlefield.
FlashFlying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on Berta, add one mana of any color., : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw three cards, then put two cards from your hand on top of your library in any order.
Choose one —• Each opponent sacrifices a nontoken artifact of their choice.• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.• Creatures you control get +1/+1 and gain trample until end of turn.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever you cast a spell with in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)When Jadzi enters, draw two cards, then discard two cards.Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
When this creature enters, draw a card. Each player loses 1 life.Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Choose up to four. You may choose the same mode more than once.• Destroy target nonland permanent.• Return target nonland permanent card from your graveyard to the battlefield.