Flying, lifelinkAt the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target player draws two cards and loses 2 life.
Flying, vigilanceEach instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample, reachConverge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Flying, hasteDiscard a card: This creature gains lifelink until end of turn.Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ward , hasteOpus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.): Add .: Add . Spend this mana only to cast instant and sorcery spells.
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.): Add .: Add . Spend this mana only to cast instant and sorcery spells.
Counter target spell. If you control a Wizard, add an amount of equal to the amount of mana spent to cast that spell at the beginning of your next main phase.