Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
Flying, hasteDiscard a card: This creature gains lifelink until end of turn.Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Flying, hasteDiscard a card: This creature gains lifelink until end of turn.Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
First strikeAt the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You and target opponent each draw three cards.
Whenever you gain life, put a growth counter on this enchantment.As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.: Mill a card. You may play that card this turn.
: Add ., Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
: Add ., Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
FlashFlying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.