, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
FlyingThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
FlyingThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature.: Put target card from a graveyard on the bottom of its owner's library.
Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature.: Put target card from a graveyard on the bottom of its owner's library.
Flying, vigilanceOpus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Flying, vigilanceOpus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Create a 3/3 blue and red Elemental creature token with flying.Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Create a 3/3 blue and red Elemental creature token with flying.Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Infusion —When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy.Target creature gets +2/+4 until end of turn.
Infusion —When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy.Target creature gets +2/+4 until end of turn.
Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Each opponent loses 2 life.
Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Each opponent loses 2 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
FlyingOpus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead.
FlyingOpus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead.
FlyingThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw two cards, then discard two cards.
FlyingThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw two cards, then discard two cards.
TrampleWhen this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
TrampleWhen this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put a +1/+1 counter on target creature. You gain 1 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put a +1/+1 counter on target creature. You gain 1 life.