ReachWhen this creature enters, look at the top five cards of your library. You may reveal a land card or a card with in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ReachWhen this creature enters, look at the top five cards of your library. You may reveal a land card or a card with in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Choose one —• Surveil 2, then draw a card.• Prismari Charm deals 1 damage to each of one or two targets.• Return target nonland permanent to its owner's hand.
Target opponent loses 1 life and you gain 1 life.Up to one target creature gets +1/+1 until end of turn.Up to one target creature gets -1/-1 until end of turn.
Target opponent loses 1 life and you gain 1 life.Up to one target creature gets +1/+1 until end of turn.Up to one target creature gets -1/-1 until end of turn.
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
FlyingWhen this creature enters, put a +1/+1 counter on another target creature you control.At the beginning of combat on your turn, exile up to one target card from a graveyard.
FlyingWhen this creature enters, put a +1/+1 counter on another target creature you control.At the beginning of combat on your turn, exile up to one target card from a graveyard.
When this creature enters, draw a card. Each player loses 1 life.Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When this creature enters, draw a card. Each player loses 1 life.Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 2/2 red and white Spirit creature token.Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 2/2 red and white Spirit creature token.Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)