FlashFlying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
VigilanceRepartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw three cards, then put two cards from your hand on top of your library in any order.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.: Mill a card. You may play that card this turn.
Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.
Whenever you cast a spell with in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
This creature can't block.Whenever this creature attacks, each opponent loses 1 life and you gain 1 life., Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.
Choose up to four. You may choose the same mode more than once.• Destroy target nonland permanent.• Return target nonland permanent card from your graveyard to the battlefield.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.