First strikeAt the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You and target opponent each draw three cards.
This creature can't block.Whenever this creature attacks, each opponent loses 1 life and you gain 1 life., Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.
Trample, reachConverge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control., Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
FlashFlying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
Whenever you gain life, put a growth counter on this enchantment.As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
VigilanceRepartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
Choose one —• Each opponent sacrifices a nontoken artifact of their choice.• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.• Creatures you control get +1/+1 and gain trample until end of turn.