Target player draws two cards and loses 2 life.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
+2: You gain 3 life.0: You draw a card and lose 1 life.−3: Destroy target creature.−6: You get an emblem with "Whenever you gain life, target opponent loses that much life."
+2: You gain 3 life.0: You draw a card and lose 1 life.−3: Destroy target creature.−6: You get an emblem with "Whenever you gain life, target opponent loses that much life."
Flying, ward This creature enters prepared.Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.Target player draws three cards.
Affinity for creatures (This spell costs 1 less to cast for each creature you control.)Flying, deathtouchInstant and sorcery spells you cast have affinity for creatures.
Put two +1/+1 counters on each creature you control.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Target player draws two cards and loses 2 life.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
VigilanceThis creature enters prepared.Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.Return target card from your graveyard to your hand.
FlyingWard—Pay 5 life.Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.You may choose new targets for the copies.)
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Return target nonland permanent card from your graveyard to the battlefield.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Put two +1/+1 counters on each creature you control.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)