Target player draws two cards and loses 2 life.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Return target nonland permanent card from your graveyard to the battlefield.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Put two +1/+1 counters on each creature you control.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Flying, trampleCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Instant and sorcery spells you cast from your hand have cascade.
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life., , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
+1: Surveil 2.−1: Any number of target players each discard a card.−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
FlyingWard—Pay 5 life.Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.You may choose new targets for the copies.)
Return target nonland permanent card from your graveyard to the battlefield.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)